Violent Video Games Cause Aggression in Young Females
Makashvili M., Amirejibi T., Chitiashvili T., Duchidze N., Georgashvili M.., Kaishauri N., Kharadze G., Korkelia M., Revazishvili T., Sirabidze G.2, Sergia M.

Abstract
The question addressed in the current study is if playing violent video games might have an influence on the level of aggression of the gamer. Young female adults, mean age 22, with no prior experience of playing video games, were asked to fill in the Buss Perry Aggression Questionnaire before and after playing: violent video game “Last Stand” (Experimental Group) and non-violent video game “Tetris” (Control Group). Paired-samples t-test revealed significant difference in means on the physical aggression subscale in the experimental group before (M= 20, SD=6.0) and after playing the video game (M= 22, SD= 6.6), t (43)= -2.7, p= .009, while no significant difference was found between the means of Buss Perry Aggression Questionnaire before and after playing non-violent video game in the Control Group. Playing violent video games is suggested to influence the emotional domain and to increase the physical aggression of the female participants, naïve to playing violent games.

Full Text: PDF     DOI: 10.15640/jlcj.v2n2a9